DnD-Campaign-Two/.claude/skills/create-poi/SKILL.md
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---
name: create-poi
description: Create a new Point of Interest note (tavern, shop, temple, theater, market, fortress, workshop, etc.) inside a city for the Baltun'ia campaign, from the POI Framework Template — as a POI folder with its overview note, wikilinked and added to the city's Notable Features. Use when the DM wants a specific visitable site (e.g. "add a tavern in Voxiu", "create the black-market workshop", "make a temple to Vaelor"). For a whole city/region use create-location; for a person use create-npc.
---
# Create a Point of Interest
First read `.claude/skills/_shared/vault-conventions.md` and
`z_templates/Framework Templates/POI Framework Template.md`. Look at a real POI
overview (`2. World Almanac/Regions of Baltun'ia/Jessergate/Voxiu/Cotton Row Market/Cotton Row Market.md`)
for the actual filled style (Type / Description / Lore & Role / Notable NPCs
with `→` notes / Plot Hooks).
## Steps
1. **Place it.** A POI is a **folder** inside its city, with the overview note
inside: `<Region>/<City>/<POI>/<POI>.md`. Confirm the city if not given. This
folder will also hold the POI's NPC notes.
2. **Mine canon.** Read the city note and recaps; match the city's economy,
factions, and mood. (A POI in Voxiu's Cotton Row should smell of dye and
Belter politics; one in a Vexen quarter should feel different.)
3. **Draft** Type, Description (sensory: sights/sounds/smells/vibe), Ownership,
and typical patrons.
4. **Collaborate on the creative pivots.** Use AskUserQuestion for:
- The POI's role in current intrigue / which faction it serves
- A hidden feature, secret room, or conspiracy thread
- 2–3 plot hooks / adventure seeds
- Whether to spin up its key NPC now (then hand off to create-npc)
5. **Write the file** using the real POI style; wikilink the city, region,
factions, deities, and any NPCs. Use the bold-name + `→` style for Notable NPCs.
6. **Index it.** Add the POI to the city note's Notable Features / Notable
Locations with a `[[wikilink]]`. Offer to create the key NPC via create-npc.