DnD-Campaign-Two/.claude/skills/create-poi/SKILL.md
2026-07-27 23:29:05 -04:00

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create-poi Create a new Point of Interest note (tavern, shop, temple, theater, market, fortress, workshop, etc.) inside a city for the Baltun'ia campaign, from the POI Framework Template — as a POI folder with its overview note, wikilinked and added to the city's Notable Features. Use when the DM wants a specific visitable site (e.g. "add a tavern in Voxiu", "create the black-market workshop", "make a temple to Vaelor"). For a whole city/region use create-location; for a person use create-npc.

Create a Point of Interest

First read .claude/skills/_shared/vault-conventions.md and z_templates/Framework Templates/POI Framework Template.md. Look at a real POI overview (2. World Almanac/Regions of Baltun'ia/Jessergate/Voxiu/Cotton Row Market/Cotton Row Market.md) for the actual filled style (Type / Description / Lore & Role / Notable NPCs with → notes / Plot Hooks).

Steps

  1. Place it. A POI is a folder inside its city, with the overview note inside: <Region>/<City>/<POI>/<POI>.md. Confirm the city if not given. This folder will also hold the POI's NPC notes.

  2. Mine canon. Read the city note and recaps; match the city's economy, factions, and mood. (A POI in Voxiu's Cotton Row should smell of dye and Belter politics; one in a Vexen quarter should feel different.)

  3. Draft Type, Description (sensory: sights/sounds/smells/vibe), Ownership, and typical patrons.

  4. Collaborate on the creative pivots. Use AskUserQuestion for:

    • The POI's role in current intrigue / which faction it serves
    • A hidden feature, secret room, or conspiracy thread
    • 2–3 plot hooks / adventure seeds
    • Whether to spin up its key NPC now (then hand off to create-npc)
  5. Write the file using the real POI style; wikilink the city, region, factions, deities, and any NPCs. Use the bold-name + → style for Notable NPCs.

  6. Index it. Add the POI to the city note's Notable Features / Notable Locations with a [[wikilink]]. Offer to create the key NPC via create-npc.