DnD-Campaign-Two/4. Session Prep/Session 10 Prep Brief — Brefield.md
2026-07-27 23:29:05 -04:00

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Where we left off
The party smuggled a wounded, wingless dragon ("[[The Second Dragon]]") out of a cattle-class stock car, shrinking it down and hauling it through the roof hatch. They're now hidden between the train and the station wall at Brefield's station, freshly arrived from Caford, with a magically-shrunk dragon that wants to go home to the volcanic mountains and has revealed it is (somehow) already dead. This is the town where the flooded-mine conspiracy actually lives — and where Janos's vanished [[Ashfall Squad]] may be sealed underground.
The two immediate pulls
The party is holding a dragon-shaped complication while sitting on top of the main-plot destination. Expect them to resolve the dragon first (it's loud, urgent, and personal to Saif), then turn to the mine. Prep both.
Likely scenes / locations
- Brefield Station & Smelters' Row (right now) — soot, fog, 26-hour shift bells. Immediate problem: exfiltrating a dragon past handlers who just lost cargo. Who owned that "dangerous creature," and are they already looking?
- [[The Splintered Snake]] — their lodging off Smelters' Row. Natural regroup point to stash the dragon and plan. Reminder: Vezra watched them from two doors down here; a nervous keeper and a guest ledger are unpulled threads.
- The Mine-Warden's Office — where [[Magistrate Corvin Hale - Brefield|Corvin Hale]] signs shafts' fates. The single richest scene in town: a corrupt, terrified, squeezable official the party can crack open.
- The Ore-Scales — [[Hobb Tallow - Brefield|Hobb Tallow]]'s weighing station; the second money-thread and the route the night caravans take up the mountain.
- [[The Collapsed Reach]] (dungeon horizon) — the condemned "flooded" Shaft III, secretly the conspiracy's active ley-line dig. STUB — build the interior before they climb. They have the cave entrance marked on their map.
- The volcanic mountains (off-map, for the dragon) — Falduhir is alpine/highland; if the dragon's home is volcanic it's likely a journey, not a walk. Decide how far (see Loose Ends).
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NPCs in play
- [[The Second Dragon]] — freed, shrunk, wingless, dying/dead. Voice: ancient, pained, grateful, hohe volcanic mountains. Hook: Why was it on a train, mutilated? Who was shipping dragons — and towhom? (A live thread straight into someone's cruelty or trade.)
- Magistrate Corvin Hale (Human, 54) — Mine-Warden. Voice: officious-loud when bluffing, dry rasp w to buy a beat; glances at door/window — not watching the party, watching for the Suits. Wants: tosurvive and keep telling himself he only "condemned a shaft." Secret: three Suits payments; falsified Shaft III survey; flagged in the ledger margin for "mending" — marked for death. Breaks fastest to fear + protection ("other
tailors"). Full break-tiers in his note.
- Hobb Tallow (Halfling, ~50, working name) — scale-master. Knows which nights the unmanifested macift route up to the Reach. Deniable, careful; DM to decide frightened vs. mercenary.
- [[Wren Maddox - Brefield|Wren Maddox]] (working name, STUB) — the in-town Suits courier, "a face ssed," possibly also the watcher on Hale. The human end of the "tithe to the Reach."
- Felix Tanner (Caford — dangling) — the ancient Archivist automaton behind the Vault Singers' Churve up what he knows of the Ashfall Squad and the flooded mine. The party bounced off him last
session; he's still owed a return trip.
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Factions & agendas
- [[House of Suits Overview|House of Suits]] — running the whole Brefield operation: bought Hale, gto the Reach." A watcher is already on Hale — press him loudly or twice and the Suits move to killhim early.
- The ley-line conspiracy ([[Campaign Premise]]) — Shaft III is a live drilling face: "the third li and the Reach goes quiet for good." Clock: "before the season turns" — the spring thaw ("theShifting").
- Benton Brothers Mining Co. (Vexen-aligned owners) vs. the Pick-Belters Union (Belter miners) — lo can leverage or trip.
- The Crown Elect election (Belters vs. Vexens) — Hale rode the new Belter majority; his fraud tying the Belters to the dig is politically radioactive. [[Commander Taylor]] (the "Spade") was seen carving up the map at the Suits
Casino — the through-line back to Voxiu.
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Open hooks & threats
1. Get the dragon out — and answer who was trafficking it. Immediate, and a potential new plot arte
2. Reach Hale before the Suits do. He's a living witness with a personal death-clock; protecting him becomes its own side-quest.
3. Trace the money: Hale → Hobb → night caravans → the lift → the Reach.
4. Rescue the Ashfall Squad — Janos's whole reason for being here; they may be sealed inside the "flooded" shaft.
5. Unpulled Splintered Snake threads — the keeper, the ledger, who's asked after the party.
6. Complications: the lost stock-car cargo triggering a search; the Suits watcher noticing pressureck; Wren Maddox recognizing them first.
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Loose ends to decide (your calls)
1. The dragon's destination — how far are the volcanic mountains, and is getting it there this sessf? Does it stay dead / become a spirit ally, or is it saveable?
2. Who was shipping the dragons, and does that connect to the Suits/conspiracy or open a new thread?
3. Wren Maddox — which earlier "passed face" is this, and are they also the watcher on Hale? (Deterg Hale is.)
4. Hobb Tallow — frightened witness or mercenary?
5. The Collapsed Reach interior — this is a stub. If they climb this session, I should help you buie drilling apparatus, what's left of the miners/squad) before the table.