DnD-Campaign-Two/3. Session Recaps/9. Train Car Rescue - 7-9-26.md
2026-07-27 23:29:05 -04:00

11 lines
3.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

The party entered the front entryway of the Vault Singers' Church in Cafford, surrounded by a library-like interior filled with desks, bookshelves, and hooded black-robed clergy. The atmosphere was thick with magical energy, though Six noted no signs of the darker necromantic presence they had sensed earlier. Janos approached a black-robed clerk for assistance, but the clerk pointed him toward a more brightly dressed Yellow-And-Green-Dressed Representative, who welcomed the group and explained the Vault Singers' mission to catalog and control magical knowledge and artifacts.
During their conversation, the Representative inquired about any disturbances the party might have experienced with their magical abilities. Odatina asked about the Representative's unusual attire, learning that he had not yet completed his training. The Representative explained that the other clergy members remained voiceless to outsiders, devoted to their studies. Janos described a previous unsettling encounter with two black-robed clergy, prompting the Representative to identify them as Ray and Dennis, who had been sent to retrieve a magical artifact. When Janos mentioned Felix Tanner, the Representative stiffened and refused to discuss the matter further, warning that those who crossed Felix Tanner's boundary ceased to exist.
With little more to gain, Six thanked the Representative, who requested that they bring any unknown magic they might encounter in the future. Odatina dismissed the request, and the party decided to leave The Church, hurrying back to Brefield Train Station for their journey to Brefield. Upon arrival, they learned that only cattle-class tickets were available, which they purchased before boarding the train. As they settled into a dark Hay-Lined Stock Car, they noticed handlers loading various animals, including a dangerous creature and an unknown one that piqued their curiosity.
Inside the hay-lined car, the party discovered two large, sleeping creatures. As the train departed, they observed the creatures closely, noting their elongated necks and bright yellow eyes. Six approached one of the creatures, which resembled a dragon but bore signs of severe injury. Saif communed with the creature, sensing its pain and fear, and confirmed it was indeed a dragon. The creature pleaded for help, prompting Janos to offer a Greater Healing Potion he had been carrying. Saif poured the potion into The Second Dragon's mouth, and after drinking, the creature revealed its injuries more clearly, including missing wings and infected wounds.
As the train approached Brefield, the party debated their next steps. Second Dragon expressed a desire to return home to the volcanic mountains, revealing that Second Dragon had already perished. Hearing workers unloading adjacent cars, the party realized they had a brief opportunity to act. Janos attempted to open the locked stock-car door but found it secured from the outside. Six used Mage Hand to manipulate the lock, but it did not yield. Noticing a roof hatch, Janos climbed onto Six's shoulders to reach it, forcing it open.
With Second Dragon still too large to fit through, Saif and Six used reducing magic to shrink it down to a manageable size. Janos climbed out first, ensuring the roof was clear before pulling Saif and Odatina up. They then worked together to lift Second Dragon onto the roof, but when Six attempted to join them, Janos lost his grip, causing Six to fall back into the Stock Car. Meanwhile, Odatina used her thieves’ tools to successfully unlock Stock Car door, allowing Six to rejoin the group outside, where they now stood hidden between the train and the station wall with the freed dragon.