2 KiB
| name | description |
|---|---|
| session-recap | Turn rough session notes (or a transcript/bullet list the DM pastes) into a polished narrative Session Recap in the Baltun'ia house style, correctly numbered and dated, then update or stub the entity notes (NPCs, POIs, factions) that appeared. Use after a game session, or when the DM says "write up the recap", "log last night's session", "recap what happened". |
Write a Session Recap
First read .claude/skills/_shared/vault-conventions.md and two existing
recaps (e.g. 3. Session Recaps/1. Opening - 7-21-25.md and 6. Taylor's Manor - 9-22-25.md)
to match the prose style: flowing third-person past tense, present the events as
a story, italicize spoken names/quotes (_Hofta Baldwin_), no bullet lists.
Steps
-
Get the inputs. Take the DM's raw notes. Ask for the session date and a short title if not given. Determine the next recap number by listing
3. Session Recaps/and adding 1 to the highestN. -
Ground it. Read the previous recap and
z_other/Campaign Flow.mdso the opening picks up exactly where the party left off and names match canon. -
Draft the narrative. Convert notes into the house style — coherent prose, correct in-world names, the party's actual choices, consequences, and any cliffhanger. Keep it faithful to the notes; flag anything ambiguous rather than inventing plot.
-
Confirm before saving. Show the draft. This is a record of what actually happened — let the DM correct facts before it becomes canon.
-
Save as
3. Session Recaps/<N>. <Title> - <M-D-YY>.md(no leading zeros in the date). -
Propagate to the world. List every entity that appeared. For each:
- existing note → append the new development (e.g. an NPC's death, a new alliance) to the right section;
- new entity → offer to create it via create-npc / create-poi / create-faction. Update Campaign Flow if a major branch resolved. Keep wikilinks consistent.