DnD-Campaign-Two/2. World Almanac/Regions of Baltun'ia/Falduhir/Caford/The Pigskin/Karen - The Pigskin.md
2026-07-27 23:29:05 -04:00

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Details:

Name: Karen (a plain chosen name for a not-plain automaton) Race: Automatons Age: Uncertain — long enough in Caford to have become an institution. Gender: Undefined; presents and answers to feminine ("she"). Core personality: Warm, unflappable, and quietly shrewd — a host who makes everyone feel looked-after while missing nothing said at her tables. Location: Caford, Falduhir — The Pigskin.


Appearance:

  • Build & Stature: Solid and settled, built for standing behind a bar for years without tiring; unhurried in every movement.
  • Plating: Worn to a soft, hand-polished sheen at the edges — the patina of long, comfortable use rather than neglect.
  • Eyes: Steady, attentive lenses that warm when she's decided she likes you.
  • Apparel: A publican's apron and a few small, sentimental trinkets kept about her frame — gifts, most of them.
  • Distinguishing Features: Keeps the house's one reserved table as if it were a throne; there is almost always a cluster of trusted hands within a nod of her.

Voice & Speech:

  • Tone & Pitch: Even, unhurried, hospitable — the voice of someone who has calmed a hundred arguments before they started.
  • Mannerisms: Calls patrons by warm, generic endearments; asks after you before she asks anything of you; deflects hard questions with another round.

Motivations & Goals:

  • Primary motivation: Keep the Pigskin a safe door for Caford's automatons and an honest table in a hard city — and keep the favor-ledger balanced.
  • Fears / Dangers: The city's anti-automaton temper turning on her house; being forced to pick a side and lose her neutral ground.
  • Personal Quests or Secrets: None dark — her leverage is simply that she knows nearly everyone worth knowing among Caford's automatons, and remembers every favor owed in both directions.

Background:

  • Origin: A Automatons who found her footing in Caford and built something rarer than a tavern — a welcome.
  • History: Over years the Pigskin became the automaton community's hiring-hall and quiet exchange, with Karen as its keeper. She vouched the party in only after confirming they were the ones who'd aided Oils - The Pigskin's escape from the House of Suits Casino.
  • Current Occupation: Host, fixer, and favor-broker of The Pigskin.

Associations:

  • Allegiances & Factions: None openly — pointedly neutral. Her loyalty is to her house and her people.
  • Allies & Friends: Oils - The Pigskin (lodger, now under her wing); her subordinates on the floor; the party, provisionally.
  • Rivals & Enemies: Anyone who threatens the Pigskin's welcome — Reclamation-Site zealotry, or a faction trying to turn her tables into a front.
  • Contacts & Networks: Deep roots in Caford's automaton community; can quietly find a person, a berth, or an answer within the city.

Notes & Flavor

  • The reserved table is her office; sit only when invited.
  • Helps for goodwill, not gold — and remembers exactly what she's owed.
  • "First a drink. Then your trouble." (Working catchphrase — swap freely.)