DnD-Campaign-Two/2. World Almanac/Economy/Baltun'ian Economy Table.md
2026-07-27 23:29:05 -04:00

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Region City Goods & Services Details % of Market
Jessergate Voxiu Textiles Garment making, fabric dyeing, weaving, primary producer for bannerments 30%
Jessergate Voxiu Farming Major crops: carrots, potatoes, sage, sea cucumbers, elvish radishes, kinkulburgs 40%
Jessergate Voxiu Shipping/Logistics Second largest port on the western shore handling trade to the eastern half of the continent 20%
Jessergate Voxiu Banking Satellite offices for Benton Brothers Banking services based in Haffol 10%
Jessergate Haffol Banking Benton Brothers' Banks centered here; investment & venture firms for continental economy 50%
Jessergate Haffol Shipping/Logistics Largest western shore port with main access to eastern shipping/trade routes 30%
Jessergate Haffol Military Training operations for Jessergate and city military outfits 20%
Jessergate Serpent's Way Religious Center Pilgrimage site for most religions of Baltun'ia 80%
Jessergate Serpent's Way Fishing Supplements religious center with fishing industry and local delicacies 20%
Stoffen Trebrook Fishing Major site for commercialized fishing industry 40%
Stoffen Trebrook Shipbuilding Ship repair, dry docks, manufacturing of vessels; hub for boat building 50%
Stoffen Trebrook Ropemaking/Carpentry Supplemental to shipbuilding industry 10%
Stoffen Trebrook Piracy Major spot for pirate recruitment and operations (unofficial) ??
Ledon Ledon Cattle/Animals Large farms: oxens, boffens, pigtails, onnafets 40%
Ledon Ledon Medicinal Farming Herbs, medicinal farms for growing supplies for export 40%
Ledon Ledon Fertilizer Production Byproducts from other industries 20%
Steewich Steewich Mining Bedrock, gems, gold, silver, copper mining 70%
Steewich Steewich Metallurgy Gem refining, jewel cleaning, smelting of gold, silver, copper 30%
Dragabri Kosvin Metalsmithing Iron, steel; lava-powered forges for unmatched heat treating methods 70%
Dragabri Kosvin Military [[Dwarves Dwarven]] stronghold for military training/operations since the time of [[King Rangrim the Unyielding
Dragabri Ironswill Metalsmithing Finer, ornate materials (secondary to Kosvin’s industrial output) 40%
Dragabri Ironswill Merchant/Trade Center Major trading hub for storage/movement of goods; major markets for region 60%
Dragabri Gnosh Lodging Major lodging for Dragabri; access via direct tunnels 20%
Dragabri Gnosh Stonework Artisan stone, granite, marble, statue/structure production 40%
Dragabri Gnosh Cave Farming Plants needing little light, e.g. cave sweets, dark lilies, earthen apples 40%
Falduhir Brefield Horse Farms Horse breeding, training, export (military & other ops) 60%
Falduhir Brefield Logging Logging from forests; supports shipbuilding in Haffol 30%
Falduhir Brefield Farming Supplemental, for local region only 10%
Falduhir Caford Market/Trade Northeastern trading market for Falduhir 30%
Falduhir Caford Livestock Primary source of livestock for region 70%
Erham Erham Monasteries/Religion Clergy/training for religious orders in Baltun'ia 30%
Erham Erham Potion Making Primary source for potion/alchemy knowledge production; connections across Baltun'ia 30%
Erham Erham Book Making Uses byproducts of logging (Brefield) to produce paper goods and improve practice of printing and book making 40%