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326
lib/playback/playback_engine.dart
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326
lib/playback/playback_engine.dart
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// Named constructor params can't be private, so initializing formals aren't
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// possible for the private callback fields below.
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// ignore_for_file: prefer_initializing_formals
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import 'dart:io' show Platform;
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import 'package:flutter/foundation.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import 'package:just_audio/just_audio.dart';
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import 'package:just_audio_background/just_audio_background.dart';
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import '../subsonic/models.dart';
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/// Immutable snapshot of the player, mirroring Ratune's `QueueState` +
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/// player-event stream (`ratune-player/src/engine.rs`).
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class PlaybackState {
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const PlaybackState({
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this.queue = const [],
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this.currentIndex,
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this.playing = false,
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this.position = Duration.zero,
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this.duration = Duration.zero,
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this.shuffle = false,
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this.loop = LoopMode.off,
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this.supported = true,
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});
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final List<Song> queue;
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final int? currentIndex;
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final bool playing;
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final Duration position;
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final Duration duration;
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final bool shuffle;
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final LoopMode loop;
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/// False on platforms without a just_audio backend (e.g. Linux desktop
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/// without media_kit). The UI still reflects the selected track; only audio
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/// output is unavailable.
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final bool supported;
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Song? get current =>
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(currentIndex != null && currentIndex! >= 0 && currentIndex! < queue.length)
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? queue[currentIndex!]
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: null;
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double get progress {
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final total = duration.inMilliseconds;
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if (total <= 0) return 0;
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return (position.inMilliseconds / total).clamp(0.0, 1.0);
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}
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PlaybackState copyWith({
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List<Song>? queue,
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int? currentIndex,
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bool? playing,
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Duration? position,
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Duration? duration,
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bool? shuffle,
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LoopMode? loop,
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bool? supported,
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}) {
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return PlaybackState(
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queue: queue ?? this.queue,
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currentIndex: currentIndex ?? this.currentIndex,
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playing: playing ?? this.playing,
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position: position ?? this.position,
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duration: duration ?? this.duration,
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shuffle: shuffle ?? this.shuffle,
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loop: loop ?? this.loop,
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supported: supported ?? this.supported,
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);
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}
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}
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/// Owns the just_audio player and translates Subsonic songs into a gapless
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/// queue. Playback methods no-op where audio is unsupported, but queue/current
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/// state and album-art accent extraction still run so the UI is fully alive on
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/// the Linux dev target.
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class PlaybackController extends StateNotifier<PlaybackState> {
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PlaybackController({
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required Uri? Function(Song) streamUriFor,
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required Uri? Function(Song) coverArtUriFor,
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required void Function(Uri artUri) onArt,
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required void Function(Song song) onPlay,
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}) : _streamUriFor = streamUriFor,
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_coverArtUriFor = coverArtUriFor,
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_onArt = onArt,
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_onPlay = onPlay,
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super(PlaybackState(supported: _audioSupported)) {
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if (_audioSupported) {
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_player = AudioPlayer();
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_wireStreams();
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}
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}
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final Uri? Function(Song) _streamUriFor;
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final Uri? Function(Song) _coverArtUriFor;
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final void Function(Uri artUri) _onArt;
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final void Function(Song song) _onPlay;
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AudioPlayer? _player;
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static bool get _audioSupported =>
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!kIsWeb && (Platform.isAndroid || Platform.isIOS || Platform.isMacOS);
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void _wireStreams() {
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final player = _player!;
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player.currentIndexStream.listen((i) {
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if (i == null) return;
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state = state.copyWith(currentIndex: i);
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_notifyCurrent();
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});
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player.playerStateStream.listen((s) {
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state = state.copyWith(playing: s.playing);
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});
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player.positionStream.listen((p) {
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state = state.copyWith(position: p);
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});
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player.durationStream.listen((d) {
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if (d != null) state = state.copyWith(duration: d);
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});
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}
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/// Id of the song we last ran play side effects for. Queue edits shift
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/// `currentIndex` (and re-emit `currentIndexStream`) without changing the
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/// playing track, so we dedupe on song id to avoid re-scrobbling / re-running
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/// accent extraction when the current song hasn't actually changed.
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String? _lastNotifiedId;
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/// Monotonic tag counter — every AudioSource gets a globally-unique MediaItem
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/// id even when the same song appears in the queue twice. just_audio_background
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/// keys its notification off the tag id, so duplicate ids would confuse it.
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int _tagSeq = 0;
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void _notifyCurrent() {
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final song = state.current;
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if (song == null) return;
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if (song.id == _lastNotifiedId) return;
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_lastNotifiedId = song.id;
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final art = _coverArtUriFor(song);
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if (art != null) _onArt(art);
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_onPlay(song);
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}
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AudioSource _sourceFor(Song song) {
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final uri = _streamUriFor(song)!;
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final art = _coverArtUriFor(song);
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return AudioSource.uri(
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uri,
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tag: MediaItem(
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id: '${song.id}#${_tagSeq++}',
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title: song.title ?? 'Unknown',
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album: song.album,
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artist: song.artist,
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duration:
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song.duration != null ? Duration(seconds: song.duration!) : null,
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artUri: art,
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),
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);
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}
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/// Replace the queue with [songs] and start at [startIndex].
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///
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/// `state.queue` is set to exactly the *streamable* subset that gets loaded
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/// into the player, so queue index == player source index 1:1. Every later
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/// queue mutation (`playNext` / `addToQueue` / `removeAt`) relies on that
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/// invariant to stay aligned.
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Future<void> playSongs(List<Song> songs, {int startIndex = 0}) async {
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if (songs.isEmpty) return;
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final streamable = songs.where((s) => _streamUriFor(s) != null).toList();
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if (streamable.isEmpty) {
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// Not connected / nothing playable — reflect the selection for the UI
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// only; no player sources exist to mutate.
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state = state.copyWith(
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queue: songs,
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currentIndex: startIndex.clamp(0, songs.length - 1),
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position: Duration.zero,
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);
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_lastNotifiedId = null;
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_notifyCurrent();
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return;
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}
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// Remap the requested start into the filtered list (the chosen song may
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// itself have been unstreamable).
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final target = songs[startIndex.clamp(0, songs.length - 1)];
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final targetIndex = streamable.indexOf(target);
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final start =
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targetIndex >= 0 ? targetIndex : startIndex.clamp(0, streamable.length - 1);
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state = state.copyWith(
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queue: streamable,
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currentIndex: start,
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position: Duration.zero,
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);
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// An explicit play should always (re)scrobble, even if it's the same song.
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_lastNotifiedId = null;
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final player = _player;
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if (player == null) {
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// Linux/desktop: no streams will fire, so reflect the selection (art +
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// history) directly. UI-only, no audio output.
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_notifyCurrent();
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return;
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}
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await player.setAudioSources(
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streamable.map(_sourceFor).toList(),
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initialIndex: start,
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);
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await player.play();
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// currentIndexStream fires _notifyCurrent for the started track.
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}
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/// Insert [song] right after the current track (Ratune's "play next").
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/// Falls back to [playSongs] when nothing is playing.
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Future<void> playNext(Song song) async {
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if (_streamUriFor(song) == null) return;
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final q = state.queue;
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final current = state.currentIndex;
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if (q.isEmpty || current == null) {
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await playSongs([song]);
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return;
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}
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final at = (current + 1).clamp(0, q.length);
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state = state.copyWith(queue: [...q]..insert(at, song));
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await _player?.insertAudioSource(at, _sourceFor(song));
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}
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/// Append [song] to the end of the queue.
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Future<void> addToQueue(Song song) async {
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if (_streamUriFor(song) == null) return;
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final q = state.queue;
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if (q.isEmpty || state.currentIndex == null) {
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await playSongs([song]);
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return;
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}
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state = state.copyWith(queue: [...q, song]);
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await _player?.addAudioSource(_sourceFor(song));
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}
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/// Remove the queue entry at [index], keeping `state.queue` and the player
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/// playlist aligned. On mobile just_audio adjusts its own current index and
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/// re-emits `currentIndexStream`; the id dedupe in [_notifyCurrent] avoids a
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/// spurious re-scrobble when the playing track didn't actually change.
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Future<void> removeAt(int index) async {
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final q = state.queue;
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if (index < 0 || index >= q.length) return;
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final next = [...q]..removeAt(index);
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if (next.isEmpty) {
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await _player?.clearAudioSources();
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state = PlaybackState(
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shuffle: state.shuffle,
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loop: state.loop,
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supported: state.supported,
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);
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_lastNotifiedId = null;
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return;
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}
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final player = _player;
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if (player == null) {
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// Desktop/no-audio: no stream will correct the index for us.
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final current = state.currentIndex;
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var newIndex = current;
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if (current != null) {
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if (index < current) {
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newIndex = current - 1;
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} else if (index == current) {
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// The removed slot now holds the following track.
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newIndex = current.clamp(0, next.length - 1);
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}
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}
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state = state.copyWith(queue: next, currentIndex: newIndex);
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_notifyCurrent();
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return;
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}
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state = state.copyWith(queue: next);
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await player.removeAudioSourceAt(index);
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}
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Future<void> togglePlayPause() async {
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final player = _player;
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if (player == null) return;
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if (player.playing) {
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await player.pause();
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} else {
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await player.play();
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}
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}
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Future<void> next() async => _player?.seekToNext();
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Future<void> previous() async => _player?.seekToPrevious();
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Future<void> seek(Duration position) async => _player?.seek(position);
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Future<void> toggleShuffle() async {
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final enabled = !state.shuffle;
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state = state.copyWith(shuffle: enabled);
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final player = _player;
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if (player != null) {
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await player.setShuffleModeEnabled(enabled);
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}
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}
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/// Cycle off → all → one → off (Ratune's queue-loop toggle, extended with
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/// single-track repeat).
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Future<void> cycleLoop() async {
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final nextMode = switch (state.loop) {
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LoopMode.off => LoopMode.all,
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LoopMode.all => LoopMode.one,
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LoopMode.one => LoopMode.off,
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};
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state = state.copyWith(loop: nextMode);
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await _player?.setLoopMode(nextMode);
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}
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@override
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void dispose() {
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_player?.dispose();
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super.dispose();
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}
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}
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