### **Type:** Explorers & Adventurer Coalition / Relic Merchant Consortium --- ### **Core Focus:** The **Ashen Court** are explorers, scavengers, and traders who specialize in recovering artifacts, relics, and magitech from Baltun’ia’s countless ruins, battlefields, collapsed Deep Roads, and forgotten necropolises. Unlike the [[Vaultsingers Overview|Vaultsingers]], who preserve relics, or the [[Arcane Concord]], who study them, the Ashen Court’s goal is **acquisition and profit**. They sell recovered artifacts to nobles, warlords, scholars, and collectors. They also act as middlemen between ruins and black markets like the **[[Serpents Coil Overview|Serpent’s Coil]]**. Their neutrality in politics makes them trusted by all (and loyal to none), but in truth, they carefully stoke demand by **controlling the flow of relics into the world.** --- ### **Regions & Cities of Influence:** - **[[Dragabri]] – [[Ironswill]]:** Major operations run out of the trade halls and under‑markets, closest to ancient forges and collapsed imperial vaults. - **[[Jessergate]] – [[Voxiu]]:** Cosmopolitan hub for auctions and artifact trade, catering to collectors, nobles, and guild leaders. - **[[The Arids]] – [[Muzga]] & [[Snakhur]]:** Expeditions mount frequent digs across buried ancients’ ruins under shifting sands. - **[[Verdant Isle]] – [[Sirastir]]:** Maritime staging ground for aquatic and jungle expeditions, including ruins swallowed by plant‑life. - **[[The Weald]] & [[Mimfjell]]:** Adventuring parties sent deep into ley‑twisted ruins of [[Elves|elven]] cities and [[Dwarves|dwarven]] strongholds. --- ### **Structure & Membership:** - **The Ember Guild (High Council):** Senior merchant‑explorers who own relic trading houses; they commission expeditions and set prices. - **Ash Seekers:** Veteran explorers, ruin‑crawlers, relic thieves, and magitech prospectors. “Professional adventurers” under guild banners. - **Scriveners:** Catalog artifacts, assess their provenance and magical instability, and record maps of half‑charted ruins. - **Ashen Factors:** Merchant‑brokers who sell relics to buyers or discreetly funnel dangerous ones into auctions or private hands. - **Hirelings & Mercenaries:** Conscript muscle, guides, smugglers, and monster‑hunters. Membership is pragmatic, not dogmatic: opportunists, mercenaries, academics who turned rogue, and nobles hungry for power. --- ### **Philosophy and Goals:** - **“Everything Worthwhile Emerges from Ashes”:** The past is a resource to be scoured, not worshiped. - **Profit through Scarcity:** By controlling supply and information, they inflate relic prices and widen influence. - **Pragmatic Neutrality:** They avoid overt politics, selling to [[Vexen Overview|Vexens]], [[Belter Overview|Belters]], [[Shadowforged]], or Crown agents equally, so long as coin flows. - **Shaping the Present with the Past:** They see themselves as the future’s power brokers, determining who gets the tools of the Ancients. --- ### **Political, Social, and Economic Influence:** - **Political:** Publicly they refuse partisanship; privately, they play both sides. Supplying Vexen elites with automaton cores while slipping the Belters relic‑weapons to fight automation. - **Social:** Viewed as adventurers and opportunity‑makers by common folk, but distrusted by scholars and factions like the Vaultsingers. - **Economic:** Wealthy collectors, rulers, and guilds depend on the Court for artifacts. Their auctions rival banking in [[Haffol]] for profit. --- ### **Culture and Customs:** - **Ash Marks:** Each expedition member marks themselves with soot‑glyph “brands” from the first ruin they survive together. - **Auction Masquerades:** Lavish, masked events where relics are sold anonymously to protect patrons. - **Salvager’s Oath:** An internal rule: “First claim belongs to the hand that finds it, second claim to the Court itself.” - **Relic Reforging:** Dangerous artifacts are sometimes dismantled and repurposed into “safe” trinkets. Other times, volatility is disguised to fetch a higher price. --- ### **Potential Plot Hooks & Conflicts:** - A priceless relic dug up by Ashen Court salvagers is up for auction in Voxiu — PCs could bid, steal, or escort it. - Rival expedition races — PCs compete or ally with Ashen Seekers in The Arids or Verdant Isle ruins. - The Court accidentally unleashes something sealed away — and then tries to cover it up to avoid scandal. - A powerful relic stolen from Vaultsingers turns up in an Ashen Court traveling caravan. - PCs are sought as guides/mercenaries by Ashen Seekers headed into Mimfjell’s ruins — but must choose whether to let rare relics fall into their hands. --- ### **Notable NPCs:** - **Guildmaster Caldus Marr, “The Emberhand” ([[Humans|Human]]):** Ruthless high‑merchant, known for burning down entire villages to cover up botched excavations. - **Tira Anvel (Elf Reclaimer):** Daring explorer who sells her finds in high Voxiu auctions; pragmatic, wry, and always one step ahead of danger. - **Brakk Coalvein (Dwarf Factor):** Obese merchant‑broker from Ironswill, specializes in black market automaton parts. - **Sarith Dunestrider ([[Feykin|Feykin]]):** Desert salvager and guide; notorious for walking out of ruins with intact relics when entire expeditions failed. - **Unit 12 “Smelt”:** Awakened automaton salvager, claims to remember fragments of the Ancients’ workshops. Keeps them silent—except when drunk.