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Forrest 2026-07-27 23:29:05 -04:00
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### Geography
A vast, marshy wetland at the southernmost part of the continent. Thick mangroves, slow-moving rivers, and interconnected lakes dominate the region, forming a labyrinthine landscape. Travel is mostly done by boat, as much of the land is submerged or too soft to walk on.
### Weather
Warm and humid year-round, with heavy rains and seasonal flooding. Mist lingers over the waters, and storms from the ocean frequently roll in, making navigation treacherous.
### Specific History
### Notable Cities
- [[Pabrycg]]
- [[Daebur]]
- [[Wolksva]]
### Based Species
- [[Feykin]]
- [[Halflings]] (River Halflings)
- [[Elves]] (Wood)
- [[Gnomes]] (Forest Gnomes)
- [[Humans]] (Nomadic swamp-dwellers)

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**Type:** Swamp Settlement & Druidic Enclave
**Notable Features:** The Floating Market, The Singing Trees, The Fog Sanctum
Pabrcyg is a semi-aquatic city, where buildings stand on stilts above murky waters and thick marshland. Home to [[Feykin|feykin]] and druids, the city is steeped in mysticism and natural harmony, untouched by industrialization.
- **Governance:** A council of druids, shamans, and spirit-speakers lead the city, following ancient rites and omens.
- **Economy:** Focuses on herbalism, alchemy, and rare marsh-grown ingredients that are highly sought after by mages and healers.
- **Defenses:** The city’s swampy terrain and magical fog serve as natural barriers, making invasion nearly impossible.
- **Culture:** Emphasizes storytelling, spirituality, and respect for the land, with whispered legends about spirits watching over the city.