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### Location Name:
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The Collapsed Reach *(in Suits paperwork: "site III" / "the Reach")*
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---
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### Type:
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Condemned Deep Shaft — active clandestine ley-siphon site
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---
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### Region:
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[[Falduhir]] — high in the Ironreach Range above [[Brefield]], at the head of **Shaft III**, driven down through dwarven-era tunnels into ground that "hums."
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### Geography:
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- The deepest and oldest of Brefield's working veins. Officially the **sealed lower level** where miners report echoes of picks long stopped.
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- Reached by switchback and a **crew-only lift** above town — a climb Magistrate [[Magistrate Corvin Hale - Brefield|Hale]] has never dared make himself. There is also the **cave mouth the [[Ashfall Squad]] used**, connected to the mine workings, which the party has marked on their Brefield map — a back door in, off the lift the Suits control.
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- Below the false "flood line," the shaft opens into a worked-out gallery the conspiracy has re-timbered and lit: not a dead mine but a **running work-site.**
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---
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### Current State — The Cover:
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- Certified **flooded and condemned** to keep inspectors out, on a **falsified survey** signed by Mine-Warden [[Magistrate Corvin Hale - Brefield|Corvin Hale]] in exchange for [[House of Suits Overview|Suits]] coin.
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- It is **not** flooded. Dig crews and crated apparatus move up to it by night, hauled past Brefield's ore-scales manifest-free with the bribed scale-master [[Hobb Tallow - Brefield|Hobb Tallow]]'s blessing, brokered by the keeper [[Wren Maddox - Brefield|Wren Maddox]].
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- The "flood" is a lie told twice: once to bury the dig, and once to bury the [[Ashfall Squad]] who walked in and never out.
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---
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### Role in the Conspiracy:
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- This is a working face of the central plot (see [[Campaign Premise]]): the conspiracy is **fracturing and sealing the ley lines** that carry magic through Baltun'ia — to choke magic, break the [[Automatons|automatons]], and revive [[King Rangrim the Unyielding|Rangrim]]'s imperial order.
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- [[Vezra's Room|Vezra]]'s letter: *"the third line is nearly sealed. Two more and the Reach goes quiet for good."* Money out of Brefield routes here as a **"tithe to the Reach."**
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- **Corroborated in play (Session 8, [[8. Oils - 6-29-26|Oils]]):** the automaton Oils placed "the Reach" as an *objective* the [[House of Suits Casino|Casino]] set talks around, and recalled a private meeting where several groups carved up a map with a man matching [[Commander Taylor]] among them and the Spade standing watch.
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---
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### What Is Actually Down There:
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- **The Ley-Siphon Engine.** At the deep face, driven into an exposed **ley convergence**, stands a purpose-built conspiracy apparatus — a modern arcane machine, not a dwarven relic. Think a great gimbaled drill-head ringed by **capping-rods** and glass ley-conduits that run milk-blue when the line is flowing and choke to a sick grey as it seals. It does not mine ore; it **fractures the line and clamps the wound shut.** Its low, wrong hum is the "echo of picks long stopped" the town legend describes.
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- **The Cost, Made Visible.** Where the engine has already bitten, the stone is *dead* — no ley-spark leaks, no glow. Spellcasters near the face feel their magic **stutter and thin** (a fine at-the-table dread: rising disadvantage on casting the deeper they go, or a spell fizzling as a line is capped). This is the endgame in miniature — the party feels what a sealed world would be like.
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- **The Purpose of the Site:** seal the **third line** (nearly done) and stage for the fourth. Shutting this engine down buys time and evidence; it does not end the conspiracy — there are more lines, and other sites.
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---
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### Guardians & Opposition:
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- **Site Overseer** — a [[House of Suits Overview|Suits]] operative running the face; cold, procedural, treats the dead squad as a solved logistics problem. The person who *ordered* the second flooding.
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- **Conspiracy casters** — a knot of Suits mages and hired **[[The Sable Coven|Sable Coven]]** hands who tend and defend the engine; the necromantic reek some feel near ley-work clings to them. They know the machine's failsafes.
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- **Dig crews & muscle** — conditioned or well-paid laborers and guards; not fanatics, but they'll fight to protect the payroll and the secret.
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- **The mountain itself** — flood-gates that *can* be opened for real (the cover made true as a weapon), unstable re-timbered galleries, and the spring-thaw "Shifting" overhead.
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---
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### The Ashfall Squad — What the Party Finds:
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- **They are all dead.** Janos's vanished unit reached the mountains through the cave mouth, walked into the dig, and were sealed in — the shaft "flooded the very next day" was them being buried, not water.
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- **The evidence remains, and it is damning:**
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- Their bodies where they fell — not eaten, not risen, just *executed and left*, because the Suits treat cleanup as paperwork.
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- A squad member's **field log / last entries** describing the engine, the capping of a line, and the order that came down to seal the shaft with them inside.
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- **Dog-tags or unit insignia** Janos can name — the gut-punch confirmation, no rescue at the end of it.
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- A **Suits disposal order** (or the Overseer's ledger line) that names the flooding as deliberate and ties it up the chain — proof, and a name to carry back.
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- **The turn:** the party came to *save* them. There is no one to save — only to avenge, to prove, and to stop the next line. Let the room be quiet before it's a fight.
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---
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### Potential Adventure & Plot Hooks:
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- **The clock:** *"before the season turns"* — the spring thaw / "the Shifting." Two lines left; the third seals soon.
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- **Two ways in:** the crew-only lift (needs a forged pass, a caravan to hide in, or Hobb's route) versus the Ashfall cave mouth (off the Suits' control, but unknown ground).
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- **Getting in past a condemnation that's a lie:** forged flooding, posted guards, a lift that only runs for known crews — everything the party learned from Hale, Hobb, and Wren pays off here.
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- **The choice at the face:** sabotage/destroy the engine (loud, buys time, may collapse the shaft), quietly *steal its plans and a conduit-core* (evidence for the wider fight), or free/reverse a capped line (dangerous, arcane, spectacular).
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- **Getting out** as the party's meddling triggers the real flood-gates — the cover made true beneath them.
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---
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### Miscellaneous Notes:
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- The in-town legend (echoes below, vanished miners) is the rumor-layer over the real dig; "**the mountain remembers every cut**" is truer than the townsfolk know — but the wound is a *machine's*, not a ghost's.
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- Ties every Brefield thread together: [[Magistrate Corvin Hale - Brefield|Hale]]'s signature, [[Hobb Tallow - Brefield|Hobb]]'s scales, [[Wren Maddox - Brefield|Wren]]'s tithe, [[Vezra's Room|Vezra]]'s letter, [[Commander Taylor]]'s map, and Janos's [[Ashfall Squad]] all lead here.
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- *(For DM to stat:)* the Overseer and lead caster, the engine's HP/failsafes and what breaking it *does* to the ley line and everyone standing on it, and the flood-gate hazard as a chase clock on the way out.
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### Name:
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The Splintered Snake
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### Type:
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Inn & Lodging House (with a ground-floor taproom)
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### Location:
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[[Brefield]], [[Falduhir]] — off the lower end of **Smelters' Row**, where the tavern district thins into miners' boarding.
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### Description:
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- A tall, narrow timber lodging house wedged against the rock, its soot-darkened front leaning over the switchback street. Three floors of let rooms above a low, smoke-stained taproom.
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- The sign is a coiled snake split lengthwise down a wood grain that never took paint right — locals say the carver's hand slipped and he left it, and the name stuck.
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- Warm and close inside: the 26-hour shift rotation means there's always someone asleep upstairs and someone drinking downstairs. Bells from the **9-Bell Town** mark the hours through the walls. Smells of coal-smoke, wet wool, and barley.
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### Lore & Role in Brefield:
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- A working travelers' house — cheap beds for transient labor, drummers, and the occasional inspector or "assessor" passing through on Benton business. Anonymous by design; nobody asks a guest's trade.
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- That anonymity is exactly why a [[House of Suits Overview|Suits]] agent chose it. The party lodges here — and so did [[Hierophant Vezra Gearbloom - Obsidian Archives|Vezra]], **two doors down the same hall**, watching them the whole time.
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- (Session 10) On returning to Brefield, the party checked in here with the rescued dragon [[Tir'nael]] in tow — [[Wren Maddox - Brefield|Wren]] took a twenty-gold deposit and five gold a night, and [[Odatina]] signed a waiver for any damage. Realizing the reducing magic on Tir'nael would soon fail, they moved him to the stables out back.
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### Ownership & Management:
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- Run day-to-day by [[Wren Maddox - Brefield|Wren Maddox]], a harried keeper who values quiet custom and asks no questions — or so it seems. She didn't fail to notice the man in the room down the hall. She **rented him the room and watched the party for him.** The keeper is the [[House of Suits Overview|Suits']] eyes in this house.
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### Notable Features & Rooms:
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- **[[Vezra's Room]]** — the let room Vezra took two doors down from the party's. Abandoned mid-cover, never tossed, still holding his disguise kit, field map, letter, and coded ledger. *(The scene the party is about to search — see the room note for clue tiers and the desk trap.)*
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---
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### Plot Hooks & Adventure Seeds:
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- The dread beat: the party's surveillant wasn't watching from across the city — he was **down the hall the whole stay.** And the answer to *"who else here was paid to look the other way?"* is the keeper herself — [[Wren Maddox - Brefield|Wren Maddox]] wasn't paid to look away; she was paid to look.
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- The guest ledger and Wren's key-ring tie her to [[Vezra's Room]] — and to [[Magistrate Corvin Hale - Brefield|Hale]]'s door, whom she also watches. Catch her in either and both threads open.
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### Notable NPCs:
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- **[[Wren Maddox - Brefield|Wren Maddox]]**, Innkeeper *(Human, ~30)*
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→ The keeper who let [[Hierophant Vezra Gearbloom - Obsidian Archives|Vezra]] his room and watched the party for him. Secretly the [[House of Suits Overview|Suits']] in-town courier and the watcher on [[Magistrate Corvin Hale - Brefield|Hale]]. The safe house was never safe.
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**Setup**
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- [[Hierophant Vezra Gearbloom - Obsidian Archives|Vezra]]'s let room at the party's own inn, **[[The Splintered Snake]]**, two doors down the hall. The mild "mine-safety assessor" who took this room and the fiery [[Cogwrights Collective Overview|Cogwright]] **Hierophant** the party knew in [[Voxiu]] are one man — and both faces are masks over a [[House of Suits Overview|House of Suits]] agent. The party has pulled that mask off.
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- Left as-is, not tossed — he never returned after being made. Door unlatched, bed made, wine skinning over on the desk, coat on the hook, travel case latched at foot of bed.
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- He was told to _burn this_ and didn't. Party survives on his bad luck.
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**Clue tiers (3-clue rule — a missed check still points the same way)**
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- _No check:_ Coat holds disguise kit, spirit-gum, forged "mine-safety assessor" papers → confirms a planted professional, cover tied to the shaft. Papers also contain the ledger cipher key. Tucked in the kit: a Cogwright spiral-cog token and a spare brass feather for an automaton sparrow → the "assessor" is the Voxiu Hierophant **[[Hierophant Vezra Gearbloom - Obsidian Archives|Vezra Gearbloom]]**. The machine-rights preacher was the cover; the Suits agent was the man.
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- _Investigation DC 12:_ Travel case (unlocked), false bottom → **field map**: range marked with Suits' sigil (bisected circle); site **III** circled in red, labeled "_the Reach._" Rune-numerals quietly track the ley lines.
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- _Investigation/Perception DC 15 (auto if desk pried):_ Desk panel → **letter** + **coded ledger**. Cipher cracks on Arcana/Investigation DC 13, or instant if disguise kit found.
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**The igniter**
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- Desk panel rigged. Thieves' Tools DC 15 to disarm.
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- Fail → green alchemical bead sparks, letter + ledger catch fire. Dex save DC 13 to snatch **one** of the two; other is lost.
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- Map is safe in the case regardless — destination always survives.
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- Clean disarm → keep all three.
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**The letter (handout)**
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> _V— The diggers say the third line is nearly sealed. Two more and the Reach goes quiet for good — then the rest of Baltun'ia drinks from our cup, or doesn't drink at all. Your work in [[Brefield]] is to keep the curious blind. The flooded shaft holds, the condemnation papers are filed, [Hale] earned his coin. If the contractors keep sniffing, walk them out gentle. If gentle fails — we have other tailors. Be at the Reach before the season turns. Burn this. —T._
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- Seeds ley lines ("third line nearly sealed"), sets clock ("before the season turns"), hooks ledger ("Hale earned his coin"), keeps "—T." / "tailors" ambiguous (Taylor? or Suits motif?). Don't resolve here.
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**Personal stake**
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- Thin dossier tucked with ledger: surveillance notes on party since Voxiu, sketch of one PC, margin note flagging one as "_a problem_" / "_possibly useful._"
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- Chill = he was watching from two doors down, not across the city.
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**Takeaways for the party**
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- Reveal: the "assessor" is [[Hierophant Vezra Gearbloom - Obsidian Archives|Vezra Gearbloom]] — Voxiu's Cogwright preacher is a [[House of Suits Overview|Suits]] agent
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- Destination: [[The Collapsed Reach|the Reach]] / site III
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- Clock: before the season turns
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- Money-trail: [[Magistrate Corvin Hale - Brefield|Magistrate Corvin Hale]] (corrupt, frightened, Suits-marked for removal) → up to the Reach
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- Mystery seed: "lines being sealed"
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- Dread: surveilled from down the hall, under a "Tailor"
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