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### The Revolt of the Free Peoples (3100 - 3199 S.A.)
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The Revolt of the Free Peoples was a century-long struggle against dwarven dominion, culminating in the collapse of the Dwarven Empire and the liberation of Baltun’ia. Though the revolt began as isolated uprisings, it grew into a coordinated resistance effort, uniting the oppressed peoples of the continent in a desperate fight for freedom.
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This conflict saw brutal battles, acts of sabotage, and political maneuvering, forcing the [[Dwarves|dwarves]] into a war on multiple fronts that they could not sustain. By 3199 S.A., the siege of [[Kordrumm]] ended the empire’s reign, bringing an era of dwarven rule to an end.
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---
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## Causes of the Revolt
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Though the dwarven empire had ruled for centuries, by 3100 S.A., tensions had reached a breaking point.
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### Key Factors That Led to Rebellion:
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- **The Crushing of Non-Dwarven Trade** (2900 - 3100 S.A.) – The Golden Vaults enforced harsh taxation, crippling [[Halflings|halfling]] and [[Gnomes|gnome]] commerce. This economic stranglehold pushed many into poverty and dissent.
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- **The Exile of the Elven Mystics** (2835 S.A.) – The mass banishment of elven spellcasters, who were seen as a threat to dwarven authority, created a hidden network of arcane resistance.
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- **Increased Militarization** (3000 - 3100 S.A.) – The [[Automatons]] Legions expanded, replacing living soldiers with unfeeling, unwavering constructs that enforced laws with ruthless efficiency.
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- **The Deep Roads Crackdown** (2970 S.A.) – The dwarves restricted travel and closed underground highways, preventing trade and movement between non-dwarven settlements.
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- **Cultural Suppression** – Dwarven rulers attempted to erase native traditions, enforcing dwarven customs and languages while outlawing other forms of governance.
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By 3100 S.A., anger and desperation boiled over into full-scale revolt.
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---
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## Phases of the Revolt
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### Phase 1: The Early Uprisings (3100 - 3120 S.A.)
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The first revolts began as small, disorganized rebellions, but quickly spread across the continent.
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- **The Uprising of [[Stoffen]]** (3105 S.A.) – Halflings and gnomes seized control of a major trade city, cutting off dwarven tax shipments.
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- **The [[Feykin]] Revolt of the [[Verdant Isle]]** (3072 - 3110 S.A.) – Druids and wild magic users drove dwarves from their territories, turning the land itself against them.
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- **Sabotage of [[Drath Karzul]]** (3115 S.A.) – Rebel infiltrators destroyed key forges in the volcanic city, halting the production of dwarven war machines.
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By 3120 S.A., the dwarves realized that the rebellions were not isolated—they were the beginning of a full-scale war.
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### Phase 2: The War Spreads (3120 - 3160 S.A.)
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The revolt evolved into an organized resistance movement, as key leaders emerged and factions united.
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#### Key Events:
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- **The Silent Assemblies** (c. 3125 S.A.) – Secret meetings between [[Elves|elves]], halflings, gnomes, and rebel dwarves laid the foundation for coordinated strikes.
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- **The Battle of [[the Weald]]** (3120 S.A.) – Elven forces, guided by [[Elessara Moonveil]], ambushed and destroyed a dwarven supply convoy, marking the first major victory for the rebellion.
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- **Formation of the Free Peoples’ Army** (3150 S.A.) – The first true military alliance of all rebel factions, united under a single cause.
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- **Collapse of the Deep Roads** (3150 S.A.) – Led by [[Veylin Stonefury]], the rebels demolished key tunnel systems, isolating dwarven strongholds and crippling the empire’s mobility.
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- **The War of the Burning Plains** (3155 - 3160 S.A.) – A series of open-field battles, where dwarven legions of automatons clashed against rebel guerilla fighters and magic-wielders. The rebels used dwarven technology against them, seizing and reprogramming war machines.
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By 3160 S.A., the rebellion had eroded dwarven control and forced them into defensive warfare.
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---
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### Phase 3: The Final Campaign (3160 - 3199 S.A.)
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The rebels launched a final, coordinated push to topple dwarven rule entirely.
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#### Key Events:
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- **The Siege of [[The Bastion of Ord Karag]]** (3187 S.A.) – A months-long siege that ended when rebel mages summoned an unnatural storm, collapsing the city’s defenses.
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- **The Battle of the Silent Fields** (3158 S.A.) – The largest single clash of the war, where an entire dwarven automaton legion was destroyed in a masterful ambush.
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- **The Smuggling of [[Kaelor Blackbrook]]’s Treasure** (3190 S.A.) – Rebel merchants successfully redirected stolen dwarven wealth, funding final war efforts.
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- **The Siege of [[Kordrumm]]** (3199 S.A.) – The final battle of the war, where an allied force besieged the dwarven capital for months. The High Thane surrendered, marking the end of dwarven rule.
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---
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## The Aftermath and Legacy
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With the dwarven empire dismantled, the **Conference of Peace** (3200 S.A.) was held to determine the future of Baltun’ia.
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### Key Outcomes of the Conference:
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- Dissolution of the Dwarven Empire – Dwarves were stripped of imperial control, though their cities remained intact.
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- Division of Land and Power – New independent city-states and territories emerged, each governed separately.
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- The Ban on Forced Labor – While not fully enforceable, slavery and serfdom were formally outlawed.
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However, not all wounds healed. Resentment toward dwarves lingered, and some factions still nursed old grudges.
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---
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## The Revolt’s Lasting Impact
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- Rise of Free City-States – The new political order moved away from racial kingdoms, setting the stage for a more diverse, integrated society.
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- Shift in Military Tactics – The war transformed warfare, making guerilla tactics, sabotage, and magic-enhanced combat the new norm.
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- Technological and Arcane Advancements – The conflict pushed the boundaries of rune-magic, war machines, and ley-line warfare, shaping future conflicts.
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- Lingering Tensions – While the war ended, some dwarves refused to acknowledge their empire’s fall, and minor conflicts and border disputes continued for decades.
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